I'm quite new to AS3, and I need some help. I'm trying to make a game like Mario. I've made a character which can jump right now, but I've got some problems with collision detection.
I would like my character to jump on a bar, which is placed higher. My collision detection doesn't work at all I gues..
I've made a cirle which has a instance name mcMain
and I've made a MovieClip
of it. T also made a rectangle which has a instance name balkje
, I also made aMovieClip
of it.
I hope you can tell me what is wrong about my code and what I've to change to make the collision detection work! Thanks a lot!
balkje.addEventListener(KeyboardEvent.KEY_DOWN, drag);
stage.addEventListener(KeyboardEvent.KEY_UP, drop);
function drag(e:KeyboardEvent):void
{
e.target.startDrag();
}
function drop(e:KeyboardEvent):void
{
stopDrag();
if (balkje.hitTestObject(mcMain))
{
trace("Collision detected!");
}
else
{
trace("No collision.");
}
}
I think you should be using mouseEvent, not keyboard event. How can you drag with the keyboard?
balkje.addEventListener(MouseEvent.MOUSE_DOWN, drag);
balkje.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void
{
e.target.startDrag();
}
function drop(e:MouseEvent):void
{
e.target.stopDrag();
if (balkje.hitTestObject(mcMain))
{
trace("Collision detected!");
}
else
{
trace("No collision.");
}
}