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c++coding-style

Irrlicht engine: code commenting convention?


I've recently been skimming through Irrlicht's 3D game engine source code, and I really like their commenting styles. For example, they use /param to specify function parameters, and /intro for introduction and so on.

After reading over dozen of files, I was wondering if this is self-created commenting style or some kind of standard coding style that be found in books?

thanks


Solution

  • I think the comments are written in a style that is a syntax for a documentation generator, such as doxygen.