I have the following function in Flex 4:
protected function initEventHandlers():void
{
imageContainer.addEventListener(DragEvent.DRAG_ENTER, acceptDrag);
imageContainer.addEventListener(DragEvent.DRAG_DROP, handleDrop);
img_1.addEventListener(MouseEvent.MOUSE_DOWN, handleDrag);
img_2.addEventListener(MouseEvent.MOUSE_DOWN, handleDrag);
img_3.addEventListener(MouseEvent.MOUSE_DOWN, handleDrag);
img_4.addEventListener(MouseEvent.MOUSE_DOWN, handleDrag);
}
I didn't like the look of this code though. The four images are declared inside my application as follows:
<s:HGroup y="10" width="650" horizontalAlign="center" horizontalCenter="6">
<s:Image width="80" height="80" source="images/1.jpg" id="img_1" />
<s:Image width="80" height="80" source="images/2.jpg" id="img_2" />
<s:Image width="80" height="80" source="images/3.jpeg" id="img_3" />
<s:Image width="80" height="80" source="images/4.jpg" id="img_4" />
</s:HGroup>
Isn't there a way to loop over each image in the hgroup and add the eventhandler?
Something like this:
for(image in hgroup) {
image.addEventlistener(MouseEvent.MOUSE_DOWN, handleDrag);
}
My teacher told me this isn't possible but in case of 10+ images, I can't imagine doing it for every image separately. There has to be a better way to do this, no?
Thanks in advance!
Your teacher is wrong!
Give the HGroup an id (e.g. imageGroup).
Then do this:
var numElements:int = imageGroup.numElements;
for (var i:int = 0; i<numElements; i++) {
var image:Image= imageGroup.getElementAt(i) as Image;
if (image) image.addEventlistener(MouseEvent.MOUSE_DOWN, handleDrag);
}