I was debugging some code involving pointers to member fields, and i decided to print them out to see their values. I had a function returning a pointer to member:
#include <stdio.h>
struct test {int x, y, z;};
typedef int test::*ptr_to_member;
ptr_to_member select(int what)
{
switch (what) {
case 0: return &test::x;
case 1: return &test::y;
case 2: return &test::z;
default: return NULL;
}
}
I tried using cout
:
#include <iostream>
int main()
{
std::cout << select(0) << " and " << select(3) << '\n';
}
I got 1 and 0
. I thought the numbers indicated the position of the field inside the struct
(that is, 1
is y
and 0
is x
), but no, the printed value is actually 1
for non-null pointer and 0
for null pointer. I guess this is a standard-compliant behavior (even though it's not helpful) - am i right? In addition, is it possible for a compliant c++ implementation to print always 0
for pointers-to-members? Or even an empty string?
And, finally, how can i print a pointer-to-member in a meaningful manner? I came up with two ugly ways:
printf("%d and %d\n", select(0), select(3)); // not 64-bit-compatible, i guess?
ptr_to_member temp1 = select(0); // have to declare temporary variables
ptr_to_member temp2 = select(3);
std::cout << *(int*)&temp1 << " and " << *(int*)&temp2 << '\n'; // UGLY!
Any better ways?
Member pointers aren't ordinary pointers. The overloads you expect for <<
aren't in fact there.
If you don't mind some type punning, you can hack something up to print the actual values:
int main()
{
ptr_to_member a = select(0), b = select(1);
std::cout << *reinterpret_cast<uint32_t*>(&a) << " and "
<< *reinterpret_cast<uint32_t*>(&b) << " and "
<< sizeof(ptr_to_member) << '\n';
}