I am currently trying to learn programming with/for Vulkan based on the (probably known) tutorial found here: https://vulkan-tutorial.com/
I am at the section which describes how to compile shaders (this part: https://vulkan-tutorial.com/en/Drawing_a_triangle/Graphics_pipeline_basics/Shader_modules)
What I am trying to do is basically just compile the given example for a Vertex Shader using the glsl compiler from the VulkanSDK (I am using linux btw.) The code looks like this (the same code as in the tutorial):
#version 450
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}
when i try to compile with this command:
glslc shader.vert - o vert.spv
I get this error:
glslc: error: linking multiple files is not supported yet. Use -c to compile files individually.
I am a bit confused because I did not changed anything from the tutorial and was expecting it just to work and I am currently did not understand enough to fix the problem by myself.
Use glslc shader.vert -o vert.spv
instead of glslc shader.vert - o vert.spv
when compiling your shader.