using UnityEngine;
using System.Collections;
public class objectControl : MonoBehaviour {
public char slected_item = 'F';
public int selected_model = 0;
public GameObject f,o,d;
// Use this for initialization
void Start () {
f = GameObject.Find("f");
o = GameObject.Find("o");
d = GameObject.Find("d");
selected_item = 'F';
}
// Update is called once per frame
void Update () {
selected_item = 'F';
if (Input.GetKey(KeyCode.F)){
selected_item = 'F';
doSelectedAnimation();
}
}
void doSelectedAnimation(){
iTween.MoveTo(f,iTween.Hash("y",-3,"time",4));
}
}
In the code im trying to access "selected_model" from 3 different places. But non of them works. The debugger gives the following error.
Assets/Scripts/objectControl.cs(15,17): error CS0103: The name `selected_item' does not exist in the current context
You defined it as public char slected_item = 'F';
missing an e
in selected
;)
It's not complaining about selected_model
, it's just that you have misspelled selected. Surely this should be easily visible in the IDE?