So im creating a game engine in accordance to thecherno's tutorial and I am adding GLFW Error handling(This is c++) and I cannot figure out where and how to add a formatter for SPDLOG
Here is my Log.h
:
#define PL_CORE_TRACE(...) ::Pluton::Log::GetCoreLogger()->trace(__VA_ARGS__)
#define PL_CORE_WARN(...) ::Pluton::Log::GetCoreLogger()->warn(__VA_ARGS__)
#define PL_CORE_INFO(...) ::Pluton::Log::GetCoreLogger()->info(__VA_ARGS__)
#define PL_CORE_ERROR(...) ::Pluton::Log::GetCoreLogger()->error(__VA_ARGS__)
#define PL_CORE_FATAL(...) ::Pluton::Log::GetCoreLogger()->fatal(__VA_ARGS__)
__VA_ARGS__
is all the arguments given to the logger
I binded an OnEvent Function that logs like so:
void Application::OnEvent(Event& e) {
PL_CORE_INFO("{0}", e);
}
I bound the glfwSetErrorCallback
event to GLFWErrorCallback function like so:
static void GLFWErrorCallback(int error, const char* description) {
PL_CORE_ERROR("GLFW Error ({0}): {1}",error,description);
}
//this is a snippit in Application::Init() which initializes GLFW
if (!s_GLFWInitialized) {
int success = glfwInit();
PL_CORE_ASSERT("GLFW NOT INITIALIZED");
glfwSetErrorCallback(GLFWErrorCallback);
s_GLFWInitialized = true;
}
I keep getting the error:
Cannot format an argument. To make type T formattable provide a formatter<T> specialization.
It is the only error and does not specify which one is causing this error as well as which type that cannot be formatted.
EDIT:
I Created this in which I wanted to return that as the format for the type of Event
and I put it into my Log.cpp
file which is imported in every file that uses event. The same error occurs
struct fmt::formatter<Pluton::Event> {
constexpr auto parse(format_parse_context& ctx) -> decltype(ctx.begin()) {
return ctx.end();
}
template <typename FormatContext>
auto format(const Pluton::Event& input, FormatContext& ctx) -> decltype(ctx.out()) {
return format_to(ctx.out(),
"(Name:{})",
input.GetName() {});
}
};
Add #include <spdlog/fmt/ostr.h>
to Log.h
file. With this spdlog would be able to use operator<<
in Event.h