i've been using this wonderful library for low impact screen recording software however im at a point where i need to use a DirectX Scale Effect to scale the image down with anisotropic filtering.
I can create the effect just fine and set up most of its parameters, however im not able to set the most important one for me scaleEffect.SetValue((int)ScaleProperties.InterpolationMode, (int)SharpDX.Direct2D1.ScaleInterpolationMode.Anisotropic);
As soon as the program runs it crashes at that line with an invalid parameter exception. I've searched and couldnt find anything wrong with the code, but then again i have almost 0 experience with anything Direct2D.
Here is the full code for that specific effect for reference:
SharpDX.Direct2D1.Effect scaleEffect = new D2D.Effect(textureDc, D2D.Effect.Scale);
scaleEffect.Cached = true;
scaleEffect.SetInput(0, frameBitmap, false);
var centerPoint = new SharpDX.Vector2(0, 0);
var newSize = new SharpDX.Vector2(0.2f, 0.2f);
scaleEffect.SetValue((int)ScaleProperties.CenterPoint, centerPoint);
scaleEffect.SetValue((int)ScaleProperties.Scale, newSize);
//Crashes Here: scaleEffect.SetValue((int)ScaleProperties.InterpolationMode, (int)SharpDX.Direct2D1.ScaleInterpolationMode.Anisotropic);
Error Message: SharpDX.SharpDXException: 'HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.'
textureDc.BeginDraw();
textureDc.DrawImage(scaleEffect, InterpolationMode.Anisotropic);
textureDc.EndDraw();
Thank you very much in advance for any help!
UPDATE:
As per @Simon Mourier comment, the solution to avoid this bug somewhere in the SharpDX API, is to use the SharpDX.Direct2D1.Effects.Scale instead. This way, i can confirm the InterpolationMode does no longer crash and works as intended!
Here is the new, working code for anyone running into the same issue.
SharpDX.Direct2D1.Effects.Scale scaleClass = new D2D.Effects.Scale(textureDc);
scaleClass.SetInput(0, frameBitmap,false);
scaleClass.Cached = true;
var centerPoint = new SharpDX.Vector2(0, 0);
var newSize = new SharpDX.Vector2(0.2f, 0.2f);
scaleClass.CenterPoint = centerPoint;
scaleClass.ScaleAmount = newSize;
scaleClass.InterpolationMode = InterpolationMode.Anisotropic;
textureDc.BeginDraw();
textureDc.DrawImage(scaleClass);
textureDc.EndDraw();
PS: For anyone wondering about casting the value to uint instead using the first method, it returns the following error: (Argument1 cannot convert from uint to int) So it semms that there might be some underlying bug in this specific scenario.
One solution is to use the SharpDX.Direct2D1.Effects.Scale directly which is a wrapper over the Effect
class and comes with an InterpolationMode
property.