I'm having a bit of trouble with rotating a Fixture in the Farseer Physics Engine (using XNA). Basically, i have a fixture, set up as such:
private void setUpPhysics(World gWorld, Vector2 position)
{
body = new Body(gWorld);
body.BodyType = BodyType.Dynamic;
carFixture = FixtureFactory.AttachRectangle(ConvertUnits.ToSimUnits(21f), ConvertUnits.ToSimUnits(35f), 5f, ConvertUnits.ToSimUnits(position), body);
carFixture.Restitution = 4f;
carFixture.Friction = 5f;
carFixture.Body.AngularDamping = 1f;
carFixture.Body.LinearDamping = 1f;
}
Which i then rotate using the code
carFixture.Body.Rotation -= 0.01f;
Which works fine. The problem is, it always rotates around the top left corner of the rectangle, and i need it to rotate round the center. How would i go about rotating the fixture around it's center? (I apologize for my stupidity - i'm new to Farseer / Box2D and i have no doubt it is the major cause of this problem, but i've been searching the internet for a good few hours now and have found nothing.)
Solved this myself - turned out the body was rotating around its center, but the texture that was attached to it was rotating around its corner