Very new developer here.
In my program I have a randomly generating world map using a simplex noise library. On top of this I am attempting to draw a tilemap of transparent 4x4 tiles that appear slightly translucent when the mouse is hovering over one.
I've got this working but it takes about 3 whole seconds for the highlighted tile to update to the mouse's current position. Is there anything I could do to solve this?
This is my code for the MouseState check in the tile class:
public override void Update(GameTime gameTime)
{
_previousMouse = _currentMouse;
_currentMouse = Mouse.GetState();
var mouseRectangle = new Rectangle(_currentMouse.X, _currentMouse.Y, 1, 1);
_isHovering = false;
if (mouseRectangle.Intersects(Rectangle))
{
_isHovering = true;
if (_currentMouse.LeftButton == ButtonState.Released && _previousMouse.LeftButton == ButtonState.Pressed)
{
Click?.Invoke(this, new EventArgs());
}
}
}
Sorry if this is formatted wrong or badly asked, first post so still getting to grips with everything :)
Invert the logic:
Instead of checking thousands of tile objects against the mouse, apply the mouse to a single object.
Assuming you have a list or array of tile objects:
Add a new object to check for mouse hover and click:
public class MouseDetect(Tile[] tiles) // replace with List<> as needed
{
int PrevHover = -1; // used to unHover
// if (Area == Screen) make the next two lines `const`, so the compiler will remove all uses...
int AreaX = 0; //Area x offset
int AreaY = 0; //Area y offset
int AreaW = 800; //Area width
int AreaH = 480; //Area height
const int Grid = 4; // assumes square
const int GridW = AreaW / Grid;
// I Will assume the `Delegate Click` in `Tile` is public
public void Update(MouseState ms, MouseState oms), //_currentMouse = ms and _previousMouse = oms;
{
int mouseIndex = (ms.X - AreaX) % Gridw + (ms.Y - AreaY) / GridW;
tiles[PrevHover].Hover = false;
PrevHover = mouseIndex;
tiles[PrevHover].Hover = true;
//Check Release
if(tiles[PrevHover].Hover && ms.LeftButton == ms.ButtonState.Released && oms.LeftButton == ButtonState.Pressed)
tiles[PrevHover].Click(tiles[PrevHover], new EventArgs());
}
}
Remove the Update from the Tile class.
Notes for anyone reading this later:
Never call Mouse.GetState();
more than once per step.
Predefined or framework names such as Rectangle
should never be used as an identifier.
i.e renamed and corrected to CollRectangle
if (CollRectangle.Contains(ms.Position))