I'm planning to build a simple, lightweight text editor that combines a great look with keyboard focused input.
I want to have a lot of control over things like antialiasing and all the graphics in general, but I don't care about having a whole library of widgets. Almost the entire UI will be text-based and in the main canvas/window of the app.
What do you think, should I just build it on Cairo/Pango or another graphics library and roll the platform specific stuff myself? I'd rather use a framework of some kind.
Basically all I want is:
I would love to build this cross-platform from the start.
Even if you use just Cairo/Pango you still need windows on the screen.
The simplest combination would be cairo + pango + GDK (the windowing part of GTK+) however even in that case you have no menus, and constructing menus with pure Cairo would be a tough (but not impossible) accomplishment.
If you insist on lightweight and crossplatform then check the following