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c#unity-game-enginequaternions

RotateAround an object with using Quaternion


I have a great question for code masters. Think about you have only a calculated rotation value to rotate the transform. But you have to rotate around with its child pivot position. How do you solve this problem?

Thank you for your time :)

RotateAround an object with using Quaternion


Solution

  • I wrote the code. Here is the solution.

    Solution