What's the maximum value of integer and unsigned integer that can be used in shader?
For OpenGL ES 3.x "lowp int" must be at least 9-bit twos complement, "mediump int" must be at least 16-bit twos complement, and "highp int" must be at least 32-bit twos complement.
Precision | Signed range | Unsigned range |
---|---|---|
lowp | -28 to 28-1 | 0 to 29-1 |
mediump | -215 to 215-1 | 0 to 216-1 |
highp | -231 to 231-1 | 0 to 232-1 |
Reference: Section 4.5.1 Range and Precision (page 53 in the PDF).
https://www.khronos.org/registry/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf