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iphoneopengl-esglslfragment-shader

How to define constant array in GLSL (OpenGL ES 2.0)?


I just want to store an array of weights that needs to every fragment calculation.

This:

float weights[5] = float[5](3.4, 4.2, 5.0, 5.2, 1.1);

Just throws this:

ERROR: 0:30: ']' : syntax error syntax error
ERROR: 0:30: ';' : syntax error syntax error

Solution

  • From the OpenGL ES SL 1.0 spec, paragraph 4.1.9 Arrays (p. 24):

    There is no mechanism for initializing arrays at declaration time from within a shader.

    Note that this has been intentionally left out. According to this post, the OpenGL ES SL version for OpenGL ES 2 is based on OpenGL SL 1.2. The same paragraph (p. 20) contains:

    Arrays can have initializers formed from array constructors:

    float a[5] = float[5](3.4, 4.2, 5.0, 5.2, 1.1);
    float a[5] = float[](3.4, 4.2, 5.0, 5.2, 1.1);  // same thing