Is it possible to do AFR in D3D12 with two RTX 2060 graphics cards?
I have a custom rendering framework that supports AFR with D3D12 but just read Nvidia dropped SLI support however I'm having trouble finding a clear answer as to what this means when it comes to D3D12 / Vulkan APIs. Did they drop just SLI driver support but Linked-GPU support still works as normal in D3D12?
If I buy two RTX 2060 graphics cards can I set them up as a "GPU 0 (Link 0) & GPU 1 (Link 0)" in Windows and then in D3D12 use them as a node group?
I want to add RayTracing into my API but want to test AFR / mGPU support with it & Nvidia has made this very unclear about what this means for D3D12 / Vulkan.
The answer is you can't use Linked GPUs to do AFR with these GPUs without driver hacks. However I can do AFR by creating two D3D12 devices & manually do the swapping & copping of buffers.
This will also allow me to do cross GPU vendor AFR rendering as well.
Will my API I'm creating support this? Yes, yes it will ;)