I'm making a game about questions shared between people, and I want to add natively some questions to the game. In the way I made this game, I need to store a text file in Unity, that contains on each line information about these questions. I need to read and write on that txt file at runtime.
So I basically made a file questions.txt
in the Resources
folder, and it's actually fine in the Unity Editor: I can write and read as I want.
However, when I tried on my android device, the txt file couldn't be found.
I read that it's because the Resources folder isn't built on android.
Then, I'm lost. I've read about TextAsset, but it's read-only. I Couldn't find a way to make this work with Application.dataPath
and Application.persistentDataPath
, because the file is actually not created with some script.
That's why I'm asking for some help now. I'm a bit lost and I just want some hints on how to implement that.
Thanks for taking some time to read and help. :)
I figured out how to, in my case at least.
Made a script that contains a public TextAsset
. I assigned my questions.txt
to that TextAsset through the inspector.
TextAsset is read-only. But here is the tip: I completly copied the content of that file to another that I created in Application.persistentDataPath
, which allows reading and writing.
Then, if I want to add native questions the game, all I need to do is copy the lines I need from the TextAsset I can modify before building.
Thanks to @blackapps for the little hint. Solved!