I have a spring animation curve specified using a UISpringTimingParameters
with damping ratio and initial velocity, and I use it with a UIViewPropertyAnimator
with its duration specified. Elsewhere in my app, I need to express the same animation using CASpringAnimation
. But CASpringAnimation
can't be initialized with just a damping ratio and initialVelocity - it requires all the different spring parameters and derives its settlingDuration
from them.
Given a duration, damping ratio, and initial velocity vector, how do I create a CASpringAnimation
?
I found the answer on a blog post. In short:
let spring = CASpringAnimation(keyPath: somePropertyPath)
//Set initial velocity and desired duration
let initialVelocity: CGFloat = desiredInitialVelocity
let relaxationTime: CGFloat = desiredDurationInSeconds
//Spring constants
let dampingRatio: CGFloat = 0.9
//Only allow damping ratio between just above 0 and 1 (critically damped)
let clippedDampingRatio: CGFloat = min(1, max(dampingRatio, 0.01))
let mass: CGFloat = 1
let fractionOfAmplitude: CGFloat = 1500 //A spring never gets to 0 amplitude, it gets infinitely smaller. This fraction represents the perceived 0 point.
let logOfFraction: CGFloat = log(fractionOfAmplitude)
let stiffness: CGFloat = (mass * pow(logOfFraction, 2)) / (pow(relaxationTime, 2) * pow(clippedDampingRatio, 2))
let angularFrequency: CGFloat = sqrt(stiffness/mass)
let damping: CGFloat = 2 * mass * angularFrequency * clippedDampingRatio
spring.initialVelocity = initialVelocity
spring.mass = mass
spring.stiffness = stiffness
spring.damping = damping