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pythonmatplotlibvisualizationtexture-mapping

RBG image as texture for a 3D cube using matplotlib


I want to plot a 3D cube using matplotlib, and map an arbitary RGB image (jpg or png) as a texture to each side of the cube. There is a good example here using matlab.

enter image description here

I just wonder how to do it using Python/matplotlib, possibly starting from this example.


Solution

  • I figured it out myself and the following is the code:

    import numpy as np
    import matplotlib.image as image
    import matplotlib.pyplot as plt
    
    C = image.imread('d:/timg.png')
    
    xp, yp, __ = C.shape
    
    x = np.arange(0, xp, 1)
    y = np.arange(0, yp, 1)
    Y, X = np.meshgrid(y, x)
    
    fig = plt.figure(figsize=(12,9))
    ax = fig.gca(projection='3d')
    ax.dist=6.2
    ax.view_init(elev=38, azim=-45)
    
    ax.plot_surface(X, Y, X-X+yp, facecolors=C,
                    rstride=2, cstride=2,
                    antialiased=True, shade=False)
    
    ax.plot_surface(X, X-X, Y, facecolors=np.fliplr(C.transpose((1,0,2))),
                    rstride=2, cstride=2,
                    antialiased=True, shade=False)
    
    ax.plot_surface(X-X+xp, X, Y, facecolors=np.fliplr(C.transpose((1,0,2))),
                    rstride=2, cstride=2,
                    antialiased=True, shade=False)
    

    The resulting image is:

    3D texture

    Changing the stride to 1 will get more detail of the png image, but it seems that it is not a very efficient way, especially when the image size is very large.