Suppose you have a CALayer
subclass as part of your view hierarchy, which has been created with a scale and rotation transform, where the angle and scale is only defined at runtime, i.e:
let layer = CALayer()
layer.frame = CGRect(x: 10, y: 10, width: 100, height: 100)
//where xx and yy are some precomputed values
layer.transform = CATransform3DConcat(CATransform3DMakeScale(xx, xx, 1),
CATransform3DMakeRotation(yy, 0, 0, 1))
let view = UIView() //your view hierarchy
view.addSublayer(layer)
Later in the program, I want to rotate this layer to a specific angle. How do I specify the transform so that
let angle = CGFloat.pi/3
layer.transform = ???
You can reapply your transform again having xx
value unchanged
func rotateLayer(by angle: CGFloat) {
layer.transform = CATransform3DConcat(CATransform3DMakeScale(xx, xx, 1),
CATransform3DMakeRotation(angle, 0, 0, 1))
}
Edit
Based on this answer you can get and reuse uniform scale factor like this
func rotateLayer(by angle: CGFloat) {
let scale = sqrt(pow(layer.transform.m11, 2) + pow(layer.transform.m12, 2))
print(scale)
layer.transform = CATransform3DConcat(CATransform3DMakeScale(scale, scale, 1), CATransform3DMakeRotation(angle, 0, 0, 1))
}