Why my _image not update?
I need _image properties update when user pick new image from gallery or camera, but when user pick new images I use setState for set new value to _image but it didn't work(didn't update UI).
Here my code I have problem: Sorry I cant full source because editor of stackoverflow complain to many code.
Statefull Class: enum ChooseMedia { camera, gallery }
File _image;
void getImage(ChooseMedia media) async {
if (media == ChooseMedia.camera) {
var image = await ImagePicker.pickImage(source: ImageSource.camera);
var pathLocal = await getApplicationDocumentsDirectory();
await image.copy('${pathLocal.path}/profileImage.jpg').then((_) {
setState(() {
_image = image;
});
});
}
if (ChooseMedia.gallery == media) {
var image = await ImagePicker.pickImage(source: ImageSource.gallery);
var pathLocal = await getApplicationDocumentsDirectory();
await image.copy('${pathLocal.path}/profileImage.jpg').then((_) {
setState(() {
_image = image;
});
});
}
}
@override
Widget build(BuildContext context) {
return PopupMenuButton(
elevation: 5,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(15))),
onSelected: (ChooseMedia media) {
getImage(media);
},
itemBuilder: (BuildContext context) => <PopupMenuEntry<ChooseMedia>>[
const PopupMenuItem<ChooseMedia>(
value: ChooseMedia.gallery,
child: ListTile(
leading: Icon(
Icons.picture_in_picture,
),
title: Text('From galaxy'),
),
),
const PopupMenuItem<ChooseMedia>(
value: ChooseMedia.camera,
child: ListTile(
leading: Icon(Icons.camera),
title: Text('Take picture'),
),
),
],
child: Container(
decoration: BoxDecoration(),
padding: EdgeInsets.all(7),
child: CircleAvatar(
backgroundImage: _image == null
? AssetImage('assets/images/profile.jpg')
: FileImage(_image))),
);
}
You are mixing 'await' and 'then' Just do
var copiedImage = await image.copy('${pathLocal.path}/profileImage.jpg');
setState(() {
_image = copiedImage;
});