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c++winapigdi+gdidirect2d

Draw in the nonclient area with Direct2D


On this page : https://learn.microsoft.com/en-us/windows/win32/gdi/wm-ncpaint it is explained how to draw in the nonclient area with GDI.

How can I draw in the nonclient area of my window with Direct2D without having to deal with GDI or GDI+ ?


Solution

  • First of all, WM_NCPAINT is old. Using it will disable the DWM theme-ing for the window, giving a windows classic/7 basic look. So don't do it.

    But to use any rendering API do draw in the client area, remove the standard window frame from the window by returning 0 when wParam is true in your WM_NCCALCSIZE message.

    case WM_NCCALCSIZE:
        if (static_cast<bool>(wParam))
               return 0;
        return DefWindowProc(hwnd, msg, wParam, lParam);
    

    If you want to keep the standard borders, recalculate the window bounds in WM_NCCALCSIZE.

    Then to get a "client area" title bar, use DwmExtendFrameIntoClientArea and extend it from the TOP.

    Make sure to handle WM_NCHITTEST so that dragging your window will work too.

    Make sure to premultiply your ALPHA in direct2d. Drawing a rectangle at (0,0) will draw a rectangle in the titlebar of your new custom window.

    SEE: https://github.com/oberth/custom-chrome