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c#unity-game-enginelibvlcsharpvlc-unity

How to use LibVLCSharp to stream in game footage from Unity?


I would like to implement an application that is composed by a server application (built with Unity for Windows), where the actual simulation is running, and a client application (built with Unity for Android) to which the rendered game view is streamed to; in other words I want to do remote rendering in Unity and both ends are implemented with Unity.
I have found, among others, LibVLCSharp, which looks quite promising.

My questions are:
- Is it actually possible to achieve the indicated functionality with LibVLCSharp and Unity?
- Does someone know sources where a potentially similar project has been documented?


Solution

  • First question: no.
    Second question: there can't be any.

    "Unity is not officially supported yet, this was a closed beta test. Unity will be supported in LibVLCSharp 4.0" source