I'm fairly new to flutter, I have a list of colors and i want to be able to touch a container and switch between the different colors in the list. This would update the color of the container. Also I could have multiple containers in this case 2, so touching one container shouldn't update the other containers.
I had it working using one container, but after creating a method which returns the widget so i could have multiple containers, this does not work.
import 'package:flutter/material.dart';
class NewGame extends StatefulWidget {
final Color team1;
final Color team2;
final Color team3;
NewGame(this.team1, this.team2, this.team3);
@override
_NewGameState createState() => _NewGameState();
}
class _NewGameState extends State<NewGame> {
List<Color> teamColors;
int team1Index = 0;
int team2Index = 0;
@override
void initState() {
super.initState();
teamColors = [widget.team1, widget.team2, widget.team3];
}
Widget _buildTeamSelector(int teamIndex) {
return GestureDetector(
onTap: () {
setState(() {
print('Value of teamColorIndex ${teamIndex.toString()}');
if (teamIndex < teamColors.length - 1) {
teamIndex++;
} else {
teamIndex = 0;
}
});
},
child: Container(
height: 75,
width: 75,
decoration: BoxDecoration(
color: teamColors[teamIndex],
borderRadius: BorderRadius.circular(50),
),
),
);
}
@override
Widget build(BuildContext context) {
return Card(
elevation: 5,
child: Column(
children: <Widget>[
Column(
children: <Widget>[
Text('Value of team1Index: :$team1Index'),
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Text('Teams:'),
_buildTeamSelector(team1Index),
_buildTeamSelector(team2Index),
Text('Red'),
],
),
],
),
],
),
);
}
}
I/flutter (12114): Value of teamColorIndex 0
I/chatty (12114): uid=10085(com.example.game_tracker) Thread-2 identical 1 line
I/flutter (12114): Value of teamColorIndex 0
I/flutter (12114): Value of teamColorIndex 0
I/chatty (12114): uid=10085(com.example.game_tracker) Thread-2 identical 4 lines
I/flutter (12114): Value of teamColorIndex 0
I/flutter (12114): Value of teamColorIndex 0
With in the setState the variable doesn't seem to be getting updated. I know this is the issue but i don't know why.
You try to update passed by value argument. Dart don't support passing primitive type by reference, hence you need wrap your primitive value in object like that:
class Team {
int index;
Team(this.index);
}
class NewGame extends StatefulWidget {
final Color team1;
final Color team2;
final Color team3;
NewGame(this.team1, this.team2, this.team3);
@override
_NewGameState createState() => _NewGameState();
}
class _NewGameState extends State<NewGame> {
List<Color> teamColors;
var team1 = Team(0);
var team2 = Team(0);
@override
void initState() {
super.initState();
teamColors = [widget.team1, widget.team2, widget.team3];
}
Widget _buildTeamSelector(Team team) {
return GestureDetector(
onTap: () {
setState(() {
print('Value of teamColorIndex ${team.index.toString()}');
if (team.index < teamColors.length - 1) {
team.index++;
} else {
team.index = 0;
}
});
},
child: Container(
height: 75,
width: 75,
decoration: BoxDecoration(
color: teamColors[team.index],
borderRadius: BorderRadius.circular(50),
),
),
);
}
@override
Widget build(BuildContext context) {
return Card(
elevation: 5,
child: Column(
children: <Widget>[
Column(
children: <Widget>[
Text('Value of team1.index: :${team1.index}'),
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Text('Teams:'),
_buildTeamSelector(team1),
_buildTeamSelector(team2),
Text('Red'),
],
),
],
),
],
),
);
}
}