I updated my JDK and Android SDK, but when I am building the APK to an Android device by USB debugging i got this error. Am using Unity 2018.3.9f1. Please solve the issue.
In Unity 5.6.6 APK is building Successfully.
CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
D:/Babji Unity/android-sdks\platform-tools\adb.exe -s "cbe79ceb" install -r "D:\Babji Unity\Test New Unity\TestAsset.apk"
stderr[
adb: failed to install D:\Babji Unity\Test New Unity\TestAsset.apk: Failure [INSTALL_PARSE_FAILED_UNEXPECTED_EXCEPTION: Failed to parse /data/app/vmdl839836997.tmp/base.apk: AndroidManifest.xml]
]
stdout[
Performing Streamed Install
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidDevice.Exec (System.String[] command, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidDevice.Install (System.String apkfile) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+<UploadAPK>c__AnonStorey3.<>m__0 () (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension.UploadAPK (UnityEditor.Android.AndroidBuildProperties buildProperties, UnityEditor.Android.AndroidDevice device, UnityEditor.Android.AndroidDeploymentTargetsExtension+LaunchProgressTaskManager taskManager) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+<LaunchBuildOnTarget>c__AnonStorey0.<>m__2 () (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.ProgressTaskManager.Run () (at C:/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)
UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at C:/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:45)
UnityEditor.PostprocessBuildPlayer+<LaunchOnTargets>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:210)
UnityEditor.ProgressTaskManager.Run () (at C:/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)
UnityEditor.PostprocessBuildPlayer.LaunchOnTargets (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, UnityEditor.Build.Reporting.BuildReport buildReport, System.Collections.Generic.List`1[T] launchTargets) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:229)
UnityEditor.Android.PostProcessAndroidPlayer.Launch (UnityEditor.BuildTarget target, System.String installPath, UnityEditor.Build.Reporting.BuildReport report) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:173)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I got the Solution.
Create New Folder in any other drive, and copy the folder one by one from older sdk to new sdk folder, and take build each time you paste the folder.
In my case there is an extra folder is corrupted and found like this , and i removed that folder and it works fine now.