#include "stdafx.h"
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include "glut.h"
int winWidth = 700;
int winHeight = 600;
void init() {
glClearColor(0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, winWidth, 0.0, winHeight);
}
void renderSpacedBitmapString(float x, float y, void *font, char *string) {
char *c;
int x1 = x;
for (c = string; *c != '\0'; c++) {
glRasterPos2f(x1, y);
glutBitmapCharacter(font, *c);
x1 = x1 + glutBitmapWidth(font, *c);
}
}
void draw_text() {
glColor3f(255.0, 0, 0.0); /* red color */
char buf[100] = { 0 };
sprintf_s(buf, "DO YOU WANT TO GO TO SPACE?");
renderSpacedBitmapString(15, 600, GLUT_BITMAP_HELVETICA_18, buf);
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
draw_text();
glFlush();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(winWidth, winHeight);
glutInitWindowPosition(100, 100);
glutCreateWindow("Drawn Text");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
I have this problem where I can't make the text appear on the screen, however when I change the gluOrtho2D
code to gluOrtho2D(-200.0, 800, -200.0, 800);
it starts to work, but I want to keep the gluOrtho2D
code the same as above, and I don't want to change it.
y = 600 is just a bit above your gluOrtho2D()
clip volume. Drop the string down a bit (passing 580 into the y
argument of renderSpacedBitmapString()
works) or increase the window height (620 works).