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androidrotationquaternionsarcore

Android ArCore. How I can make a rotation for some object along a line


I develop an android application with ArCore library. I need make two points, draw a line between they and set a text labels near each line.

The text labels need to be rotated face-to-camera and have positions along the line.

1) Add a line between 2 points:

AnchorNode previousPoint = /* point 0 */
AnchorNode currentPoint = /* point 1 */

Vector3 previousPosition = previousPoint.getWorldPosition();
Vector3 currentPosition = currentPoint.getWorldPosition();

Quaternion rotation = currentPoint.getWorldRotation();

float[] f1 = new float[]{currentPosition.x, currentPosition.y, currentPosition.z};
float[] f2 = new float[]{rotation.x, rotation.y, rotation.z, rotation.w};

Vector3 difference = Vector3.subtract(previousPosition, currentPosition);
Vector3 directionFromTopToBottom = difference.normalized();
Quaternion rotationFromAToB = Quaternion.lookRotation(directionFromTopToBottom, Vector3.up());

ModelRenderable model = ShapeFactory.makeCube(new Vector3(.0025f, .0025f, difference.length()), Vector3.zero(), /* material */ );

Anchor anchor = getSession().createAnchor(new Pose(f1, f2));

AnchorNode anchorNode = new AnchorNode(anchor);
anchorNode.setParent(getScene());

Vector3 lineCenter = Vector3.add(previousPosition, currentPosition).scaled(.5f);
Node lineNode = new Node();
lineNode.setParent(anchorNode);
lineNode.setRenderable(model);
lineNode.setWorldPosition(lineCenter);
lineNode.setWorldRotation(rotationFromAToB);
  1. Add a text label

    Quaternion cameraRotation = getCamera().getWorldRotation();

    float distance = Vector3.subtract(cameraPosition, lineCenter).length();

    String result = String.format(Locale.ENGLISH, "%.3f", difference.length()) + ".m";

    ViewRenderable textRenderable = mArModelCreator.getTextView();
    ((TextView)textRenderable.getView()
    .findViewById(R.id.textLabel)).setText(result);

    Node textNode = new Node(); 
    textNode.setParent(lineNode);
    textNode.setRenderable(textRenderable); 
    textNode.setWorldScale(new Vector3(1f, 1f, 1f).scaled(distance));
    textNode.setWorldRotation(Quaternion.multiply(rotationFromAToB, cameraRotation));

But I do not have correct result.

My current labels:

wrong labels

What I need:

what i need

Please help me.


Solution

  • For resolving the issue I have make a line between vectors by cylinder.

    private void addLineBetweenPoints(Scene scene, Vector3 from, Vector3 to) {
            // prepare an anchor position
            Quaternion camQ = scene.getCamera().getWorldRotation();
            float[] f1 = new float[]{to.x, to.y, to.z};
            float[] f2 = new float[]{camQ.x, camQ.y, camQ.z, camQ.w};
            Pose anchorPose = new Pose(f1, f2);
    
            // make an ARCore Anchor
            Anchor anchor = mCallback.getSession().createAnchor(anchorPose);
            // Node that is automatically positioned in world space based on the ARCore Anchor.
            AnchorNode anchorNode = new AnchorNode(anchor);
            anchorNode.setParent(scene);
    
            // Compute a line's length
            float lineLength = Vector3.subtract(from, to).length();
    
            // Prepare a color
            Color colorOrange = new Color(android.graphics.Color.parseColor("#ffa71c"));
    
            // 1. make a material by the color
            MaterialFactory.makeOpaqueWithColor(getContext(), colorOrange)
                    .thenAccept(material -> {
                        // 2. make a model by the material
                        ModelRenderable model = ShapeFactory.makeCylinder(0.0025f, lineLength,
                                new Vector3(0f, lineLength / 2, 0f), material);
                        model.setShadowReceiver(false);
                        model.setShadowCaster(false);
    
                        // 3. make node
                        Node node = new Node();
                        node.setRenderable(model);
                        node.setParent(anchorNode);
    
                        // 4. set rotation
                        final Vector3 difference = Vector3.subtract(to, from);
                        final Vector3 directionFromTopToBottom = difference.normalized();
                        final Quaternion rotationFromAToB =
                                Quaternion.lookRotation(directionFromTopToBottom, Vector3.up());
                        node.setWorldRotation(Quaternion.multiply(rotationFromAToB,
                                Quaternion.axisAngle(new Vector3(1.0f, 0.0f, 0.0f), 90)));
                    });
        }
    

    and add a TextNode:

    public ViewRenderable getTextView() {
            // return current and make new;
            ViewRenderable renderable = mTextView.makeCopy();
            makeTextModel();
            return renderable;
        }
    
    private void makeTextModel() {
            ViewRenderable.builder()
                    .setView(LvgApplication.getContext(), R.layout.view_ar_text)
                    .build()
                    .thenAccept(renderable -> {
                        renderable.setShadowCaster(false);
                        renderable.setShadowReceiver(false);
                        DpToMetersViewSizer viewSizer = new DpToMetersViewSizer(500);
                        renderable.setSizer(viewSizer);
                        renderable.setHorizontalAlignment(ViewRenderable.HorizontalAlignment.CENTER);
                        renderable.setVerticalAlignment(ViewRenderable.VerticalAlignment.CENTER);
                        mTextView = renderable;
                    });
        }
    
    private void addTextNodeToLine(Node node, float length) {
            // make model
            String result = String.format(Locale.ENGLISH, "%.3f", length) + ".m";
            ViewRenderable textRenderable = mArModelCreator.getTextView();
            ((TextView) textRenderable.getView().findViewById(R.id.textLabel)).setText(result);
    
            Node textNode = new Node();
            textNode.setParent(node);
            textNode.setRenderable(textRenderable);
            textNode.setWorldScale(new Vector3(1f, 1f, 1f).scaled(0));
    
            textNode.setLocalPosition(new Vector3(
                    /* x - width from parent (left/right) */ -0.025f,
                    /* y - depth from parent (forward/back) */ length / 2,
                    /* z - height from parent (top/down) */ -0.002f));
    
            Quaternion alongLine = Quaternion.axisAngle(new Vector3(0.0f, 0.0f, 1.0f), -90);
            textNode.setLocalRotation(alongLine);
        }