I cant find the option to launch the HLSL Debugger in Visual Studio 2017.
The Microsoft document instructs to launch it from Graphics Pipeline Stages window or Graphics Pixel History
https://msdn.microsoft.com/en-us/library/hh873197.aspx
However, I have no idea what those are or how to get to them
When I set a breakpoint in hlsl code in visual studio IDE directly, it just shows "The Breakpoint will not currently be hit
" over the empty red circle.
I assume I need to open the hlsl code in the hlsl debugger for it to break on the line.
I'm running a new project template DirectX 11 App(Universal Windows)
in x64 debug mode and setting breakpoints in both vertex and pixel shaders.
Thanks,
/Zi
option if you are using HLSL compiler.D3D11_CREATE_DEVICE_DEBUG
flag).