What make when happens Lidgren.Network.NetException: "This message has already sent! Use NetPeer.SendMessage() to send multiple recipients efficiently" ?
else if (CounfOfPlayers == 1)
{
Player2Connection = inc.SenderConnection;
Console.WriteLine(Player2Connection.RemoteEndPoint.ToString());
CounfOfPlayers++;
Console.WriteLine("Accepted second player");
outmsg.Write((byte)PacketType.RDY);
Server.SendMessage(outmsg, Player1Connection, NetDeliveryMethod.ReliableOrdered);
Server.SendMessage(outmsg, Player2Connection, NetDeliveryMethod.ReliableOrdered);
}
You can only send each NetOutgoingMessage
once.
You should use NetClient.CreateMessage()
to create every instance according to this.