Is there anyway to save some data and then share it between Unity3D projects?
I was thinking about Application.persistentDataPath but it always use Company Name and Product Name, and create a new folder for every application I run.
e.g.
AppData/CompanyName/Game1/...
AppData/CompanyName/Game2/...
AppData/CompanyName/Game3/...
and my goal is to store everything in one folder, like this:
AppData/CompanyName/...
I wrote my own method to make it.
public static string GetSharedApplicationPersistentDataPath()
{
string appDataWithProductName = Application.persistentDataPath;
string toReplace = Application.productName;
return result = appDataWithProductName.Replace(toReplace, "");
}