I have two game objects, one for main canvas and other for editor (a dummy version).
The scale for main go is 1, 1, 1 and other one (dummy) is .3, .3, .3. What I want to do is scale the main gameobject proportionally based on the scale percent that the user sets to dummy go, how I can do this?
DummyGameObject.transform.localScale = CanvasGameObject.transform.localScale * 0.33f; //or
DummyGameObject.transform.localScale = CanvasGameObject.transform.localScale / 3;