I've built an app which runs on ARCOre preview 1 package on Unity. I know Google has made major changes in preview 2. My question is what changes will I have to make in order to run my ARCore preview 1 app run on preview 2?
Take a look at the code in the Preview 2 sample app(s) and update your code accordingly. For example, here is the new code for properly instantiating an object into the AR scene:
if (Session.Raycast(touch.position.x, touch.position.y, raycastFilter, out hit))
{
var andyObject = Instantiate(AndyAndroidPrefab, hit.Pose.position,
hit.Pose.rotation);
// Create an anchor to allow ARCore to track the hitpoint
// as understanding of the physical world evolves.
var anchor = hit.Trackable.CreateAnchor(hit.Pose);
// Andy should look at the camera but still be flush with the plane.
andyObject.transform.LookAt(FirstPersonCamera.transform);
andyObject.transform.rotation = Quaternion.Euler(0.0f,
andyObject.transform.rotation.eulerAngles.y,
andyObject.transform.rotation.z);
// Make Andy model a child of the anchor.
andyObject.transform.parent = anchor.transform;
}