I'm making a "simple game" in c# XNA. I have a roll button and two players.
What I want to happen is each time you press that roll button the number that was generated equals 6 that same player is able to roll again. I have tried everything form loops and if-else statements.
public void DiceCheck()
{
if (randomNum == 6)
{
if (playerTurn) //Intial value of bool playerTurn is equal to true: Which means player 1 turn
{
playerTurn = true; //Allow player 1 to roll again
}
else if (playerTurn == false) // Player 2 turn
{
playerTurn = false; //Allow player 2 to roll again
}
}
}
I also have something to adds every time the player rolls
player2turn++;
player1turn++;
When i insert it for both players it adds 2 to the roll number each time the player gets a 6. I want it to generate the 6 then have the player click to roll again. But it doesn't work the way I want.
public void GameLoop(Random dice)
{
int randomNum = 0;
int turn = 0;
while(true)
{
randomNum = dice.Next(1,7); //next turn roll
Console.WriteLine(string.Format("Player {0} rolled a {1}", turn%2 + 1, randomNum));
if(!CheckForReroll(randomNum)) // if it's a reroll don't change player's turns
{
turn++;
}
if(turn == 10) break; //made up rules to stop at turn 10 so we don't loop infinitely
}
}
public bool CheckForReroll(int randomNum)
{
return randomNum == 6;
}