I have been trying to create my own class using C# in Unity but I've come across a small issue. Within my PlayerClass construct I want to generate a string of six random numbers using Random.Range (0, 9) use as a reference number. Currently, the line of code I am using to do this, looks like this:
refNum = Random.Range (0, 9) + Random.Range (0, 9) + Random.Range (0, 9) + Random.Range (0, 9) + Random.Range (0, 9) + Random.Range (0, 9);
I have created the variable refNum outside of the construct at the top of the class. Every time I run my game I get an error saying I cannot generate random numbers from within a class construct. Does anybody know a way around this?
Many Thanks,
Tommy
To have a string containing six random digits (0-9) you need first be sure of which Random
class you want to use (the one from UnityEngine
or from System
). If you are using the one from UnityEngine
, you should do something like this:
string randomString = Random.Range(0, 9).ToString() + Random.Range(0, 9).ToString() + Random.Range(0, 9).ToString() + Random.Range(0, 9).ToString() + Random.Range(0, 9).ToString() + Random.Range(0, 9).ToString();
Or perhaps a more elegant way to do it:
string randomString = "";
for (int i = 0; i < 6; i++)
randomString += Random.Range(0, 9).ToString();