I am trying to animate a sublayer on a root layer which is attached to a UIView in objective C ios. I have tried number of answers available here but the sublayer is fixed and not changing its position at all.
I have tried the following method to animate it :
-(void)moveLayer:(CALayer*)layer to:(CGPoint)point with:(CGRect)bounds
{
CGMutablePathRef thePath = CGPathCreateMutable();
CGPathMoveToPoint(thePath,NULL,74.0,74.0);
CAKeyframeAnimation * theAnimation;
// Create the animation object, specifying the position property as the key path.
theAnimation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
theAnimation.path=thePath;
theAnimation.duration=5.0;
// Add the animation to the layer.
[layer addAnimation:theAnimation forKey:@"position"];
}
And also using
`
[featureLayer setFrame:oldRect];
CGRect oldBounds = oldRect;
CGRect newBounds = faceRect;
CABasicAnimation* revealAnimation = [CABasicAnimation animationWithKeyPath:@"bounds"];
revealAnimation.fromValue = [NSValue valueWithCGRect:oldBounds];
revealAnimation.toValue = [NSValue valueWithCGRect:newBounds];
revealAnimation.duration = 3.0;
// Update the bounds so the layer doesn't snap back when the animation completes.
featureLayer.bounds = newBounds;
[featureLayer addAnimation:revealAnimation forKey:@"revealAnimation"];
[self.previewLayer setMask:featureLayer];
`
If any one can help me out it will be great. Thanks in advance.
Just to be sure this is a mask image over the root layer, i want to animate the mask to move from one position to other but it is staying still.
You may try below code.
- (void)viewDidLoad {
[super viewDidLoad];
CAShapeLayer *shape = [CAShapeLayer new];
shape.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 50, 50)].CGPath;
shape.fillColor = [UIColor redColor].CGColor;
shape.position = CGPointMake(self.view.bounds.size.width / 2 - 25, 100);
[self.view.layer addSublayer:shape];
[self performSelector:@selector(doAnimation:) withObject:shape afterDelay:1];
//[self performSelector:@selector(doKeyFrameAnimation:) withObject:shape afterDelay:1];
}
- (void)doAnimation:(CALayer*)layer {
NSLog(@"%@",layer);
CABasicAnimation *anim = [CABasicAnimation new];
anim.duration = 2;
anim.keyPath = @"position.y";
anim.fromValue = @(layer.position.y);
anim.toValue = @300;
[layer addAnimation:anim forKey:@"move_down"];
}
// the KeyFrameAnimation way
- (void)doKeyFrameAnimation:(CALayer*)layer {
UIBezierPath *path = [UIBezierPath new];
[path moveToPoint:layer.position];
[path addLineToPoint:CGPointMake(layer.position.x, 300)];
CAKeyframeAnimation *anim = [CAKeyframeAnimation new];
anim.duration = 2;
anim.keyPath = @"position";
anim.path = path.CGPath;
[layer addAnimation:anim forKey:@"move_down_by_keyframe"];
}