I would like to recognize in what axis quarter is a given angle In the Most efficient way
Quarter 1: Alpha > 0 && Alpha <= 90 (degrees)
Quarter 2: Alpha > 90 && Alpha <= 180 (degrees)
Quarter 3: Alpha > 180 && Alpha <= 270 (degrees)
Quarter 4: Alpha > 270 && Alpha <= 360 (degrees)
C++ Code
FORCEINLINE uint8 MapAngleToQuarter(float angle)
{
angle = (int)angle % 360;
float answer = 0;
if(angle > 0 && angle <= 90)
{
answer = 1;
}
else if(angle > 90 && angle <= 180)
{
answer = 2;
}
else if(angle > 180 && angle <= 270)
{
answer = 3;
}
else if(angle > 270 && angle <= 360)
{
answer = 4;
}
return answer;
}
My question: Is there a better (more efficient) way to do the above task ?
With the angle in the (0...360] range
FORCEINLINE uint8 MapAngleToQuarter(float angle) {
int a = (int) angle;
return (a - 1)/90 + 1;
}