I'm trying to build a multiplayer WebGL game with Unity3D, with the new UNET system. It runs perfectly in the editor, and builds perfectly for Mac and Windows, but I try to build it for WebGL it gives me this error in multiple scripts:
The name Network does not exist in the current context
It runs fine in the editor for WebGL though, the errors show when I try to build. I've been reading this documentation but cannot figure out why it's not showing. https://docs.unity3d.com/Manual/webgl-networking.html
I'm on the latest version of Unity, 5.5
Network package is not part of the UNET. It's the old Unity networking system, and it's not supported by WebGL builds.