I can do in unitycript as an object "enemy" that has "health", "speed" and "stamina". And to delete the object, or several at once?
class enemy {
health = 100
speed = 10
stamina = 200
}
for 0 to 10
{
enemyBig = new Enemy ()
}
if keydown (space)
{
delete all.enemyBig
}
How would this code in unityscript correctly?
To keep track of all your enemies at once, what you need is called an array. There's a good tutorial there: