I found the example in threejs.org, that draws arrows normals, it is what I need. But arrows is complexed object and created by ArrowHelper. I looked in source code and found setDirection method.
function setDirection( dir ) {
// dir is assumed to be normalized
if ( dir.y > 0.99999 ) {
this.quaternion.set( 0, 0, 0, 1 );
} else if ( dir.y < - 0.99999 ) {
this.quaternion.set( 1, 0, 0, 0 );
} else {
axis.set( dir.z, 0, - dir.x ).normalize();
radians = Math.acos( dir.y );
this.quaternion.setFromAxisAngle( axis, radians );
}
};
I tried to immpliment algorithm for setting rotation for Vector3 with using quaternion, but I still have norlams that looks at {x: 0, y: 0, z: 0}
.
And my question is: How to calculate an vector in order to draw a normal line from surface into space, in order to get the same picuter:
UPD:
I use CylinderGeometry.
UPD2:
I've resolved it. Look at my codepen
You want to view the vertex normals of your mesh. You can use VertexNormalsHelper
like so:
var vnh = new THREE.VertexNormalsHelper( mesh, 1, 0xff0000 );
scene.add( vnh );
three.js r.84