I know this question is kinda noob but I really need help with my project. I want to make a test application for VR using VIVE. I'm using Unity3D. I am able to grab a cube using VRTK and I change my grabbing control to grip_press. I only have one VIVE controller currently.
Questions:
[Option 1]:
the grab script will be disable and rotate script will be enable allowing user to press trigger and move left/right to rotate the object like OnMouseDrag example: https://www.youtube.com/watch?v=S3pjBQObC90
[Option 2]:
user grab object by trigger press and rotate cube by grip button. How to achieve this if I only one a particular object to be use by grip while other usable objects by trigger_press?
[Option 3]:
grab script will be disable and when the VIVE controller touches the object user can just move left/right to rotate the object.
Which options would be easy to execute?
Thank you.
In relation to your section question. Yes it's possible to have the pointer call the use action and also allow you to teleport.
The example scene you mention uses the Pointer activates use action
setting on the Interactable Object (as in that setting is ticked).
If you untick that setting, and tick on the pointer script the Interact with objects
setting.
Then when you put your pointer over something, it won't automatically activate it but it will activate when you press your use button (e.g. your trigger).