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c++function-pointersstandardslanguage-designpointer-to-member

Why must I use address-of operator to get a pointer to a member function?


struct A
{
    void f() {}
};

void f() {}

int main()
{
    auto p1 = &f;     // ok
    auto p2 = f;        // ok
    auto p3 = &A::f; // ok

    //
    // error : call to non-static member function
    // without an object argument
    //
    auto p4 = A::f; // Why not ok?
}

Why must I use address-of operator to get a pointer to a member function?


Solution

  • auto p1 = &f;     // ok
    auto p2 = f;      // ok
    

    The first is more or less the right thing. But because non-member functions have implicit conversions to pointers, the & isn't necessary. C++ makes that conversion, same applies to static member functions.

    To quote from cppreference:

    An lvalue of function type T can be implicitly converted to a prvalue pointer to that function. This does not apply to non-static member functions because lvalues that refer to non-static member functions do not exist.