I'd rather not recreate every draw function to use rectangles, as this seems unnecessary. I may end up using more complex draw functions like arc()
and porting it to use rectangles seems like a waste of time.
Using scale()
works ok, but it renders the result of the point()
function as a circle. I tried putting noSmooth()
in the setup()
but it didn't seem to have any effect.
Ideally I'd like to have a grid of 64 X 48 pixels rendered at 640 X 480 so that each pixel is ten times as large.
You wouldn't have to use rect()
for functions like arc()
. You'd just use rect()
instead of point()
.
But if it really bothers you that much, consider this approach:
PGraphics
buffer using the standard scale. This would allow you to use the point()
function.PGraphics
instance using the scale()
or image()
functions to draw it to the screen.More info is available in the reference.