What is a standard reason for this behavior? I have 2 the same buffers with 2 textures of mesh with premultiplied alpha and alpha background: in the first I have object on background, but the second leaves object trail behind itself when I move it on this alpha background. I can't realise why! FBO's are similar.
Thanks!
My mistake was I forgot to bind FBO before clearing:
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindFramebuffer(GL_FRAMEBUFFER, FBO);
glBindFramebuffer(GL_FRAMEBUFFER, 0); // WRONG!
glBindFramebuffer(GL_FRAMEBUFFER, FBO);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glBindFramebuffer(GL_FRAMEBUFFER, 0); // RIGHT!