I hold my clones in a list for GUI operations in Unity3D & C#.
button = Instantiate(BlackBox, Vector2.zero, Quaternion.identity) as GameObject;
buttons.Add(button);
How to enable ArrowRight in this situation?
I want to reach ArrowRight to enable it. I tried variations of this kind of methods:
buttons[index].gameObject.transform.GetChild(1).gameObject.SetActive(true);
but it doesn't work. Objects' components.
Solved:
instead of:
buttons[index].gameObject.transform.GetChild(1).gameObject.SetActive(true);
use:
buttons[index].transform.GetChild(1).gameObject.SetActive(true);