I'm creating GameObjects dynamically during runtime a game. Every of them has another name bust the same script. I'm looking for way to get to know which GameObject run a script and get this information in another script.
Objects are created here:
for (int i = 0; i < w.wHowManyWords; i++)
{
var obj = new GameObject();
obj.name = w.wLevelWords[i, 0];
elementName = obj.name;
...
}
I'd like to get information about which object started this script:
public class ClickAction : MonoBehaviour, IPointerClickHandler
{
private string[,] levelWords;
public void OnPointerClick(PointerEventData eventData)
{
print("I am here");
}
}
code11 already answered but if you want more control you can use this:
Debug.Log(gameObject.name, gameObject);
when you click on log message in console window it will highlight the object in hierarchy.