I'm creating a Vive VR Passive VR experience, where your in a space ship and without any controls, it moves passively through the whole solar system. It's not AI, there will be a predetermined destination.
My question: How to make on object move passively?(A.K.A Space Ship with cameras)
You have a starting point, and a destination point, then Lerp between them. The examle in the unity documentation has a example for your exact question.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Transform startMarker;
public Transform endMarker;
public float speed = 1.0F;
private float startTime;
private float journeyLength;
void Start() {
startTime = Time.time;
journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
}
void Update() {
float distCovered = (Time.time - startTime) * speed;
float fracJourney = distCovered / journeyLength;
transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney);
}
}
You would attach that script to your "Spaceship" root object, you would then make the player a child of the spaceship so it will move with the ship as it goes along it's route.