I'm building a Photo realistic GoogleVR Android application in Unity and the default texture compression settings are ruining the clarity of the textures. In the build settings there are many choices for texture compression, yet each of them result in similarly blurry images.
Is there another option I am missing, or is it possible to disable compression altogether?
I'm confident that the lack of clarity is not due to my phone's resolution (my phone is a Note7), as 3D meshes render fine.
You can set the texture compression by selecting it (or a bunch of them) and setting it in the inspector.
Also, you should check under the Project Quality setting that the Android quality doesn't reduce the quality texture to half or quarter, that's probably what's causing your trouble.