I have an enemy and an animation component is attached to it, and in this component I have attached 'animation clip', which is walking animation, In this walking animation, the model (enemy) is not moving (translating). So I decided to create a script so that the enemy could walk towards the player.
I created a script.
void Update () {
transform.LookAt(player);
transform.position -= Vector3.forward * Time.deltaTime;
}
Now the enemy is moving towards the player if player is in 'z' direction only,
but when I change the position of the player, the enemy is not moving towards the player. Can you help me to move the enemy towards the player ?
Here is the video URL for easy understanding - http://tinypic.com/r/307ulu0/9
Thanks
Try changing
transform.position -= Vector3.forward * Time.deltaTime;
to
transform.position = Vector3.forward * Time.deltaTime;
If that doesn't work try using the MoveTowards method.
transform.position = Vector3.MoveTowards(transform.position, player.position, speed*Time.deltaTime);