I am trying to make my code wait x
seconds before doing something. I looked up how to do this, and found out about the WaitForSeconds()
function. Unfortunately, whenever I try to use it I get red underlines in my code. I am trying to make it so when you die it waits a few seconds before you respawn:
void Respawn()
{
yield return new WaitForSeconds(5);
gameObject.transform.position = spawnPoint;
}
I also understand I need to put something like StartCoroutine(Example());
somewhere but I also don't know where to put it. How do I do this properly?
yield return new WaitForSeconds(5);
must be used in a coroutine function. Right now, you are using it in a void
function void Respawn()
. Changing the void
to IEnumerator
should fix your problem.
IEnumerator Respawn()
{
yield return new WaitForSeconds(5);
gameObject.transform.position = spawnPoint;
}
Then you can call it with StartCoroutine(Respawn());
. Each time you call it, it will wait for 5
seconds, then execute gameObject.transform.position = spawnPoint;
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