Attempting to get the user's height in Unity using the xbox kinect.
Below is my code and I cannot get the height.
This uses the KinectV2 interface.
// get User's height by KinectV2 and unity3D `enter code here`
float GetUserHeightByLeft(long userid)
{`enter code here`
float uheight=0.0f;
int[] joints = new int[9];
int head = (int)KinectInterop.JointType.Head;
joints[0] = head;
joints[1] = (int)KinectInterop.JointType.Neck;
int shoudlderCenter = (int)KinectInterop.JointType.SpineShoulder;
joints[2] = shoudlderCenter;
joints[3] = (int)KinectInterop.JointType.SpineMid;
joints[4] = (int)KinectInterop.JointType.SpineBase;
joints[5] = (int)KinectInterop.JointType.HipLeft;
joints[6] = (int)KinectInterop.JointType.KneeLeft;
joints[7] = (int)KinectInterop.JointType.AnkleLeft;
joints[8] = (int)KinectInterop.JointType.FootLeft;
int trackedcount = 0;
for (int i = 0; i < joints.Length; ++i)
{
if (KinectManager.Instance.IsJointTracked(userid, joints[i]))
{
++trackedcount;
}
}
//if all joints that I need have been tracked ,compute user's height
if (trackedcount == joints.Length)
{
for (int i = 0; i < joints.Length-1;++i)
{
if (KinectManager.Instance.IsJointTracked(userid, joints[i]))
{
Vector3 start= 100*KinectManager.Instance.GetJointKinectPosition(userid,joints[i]);
Vector3 end = 100*KinectManager.Instance.GetJointKinectPosition(userid,joints[i+1]);
uheight += Mathf.Abs(Vector3.Magnitude(end-start));
}
}
//some height kinectV2 can't get so I add it
uheight += 8;
}
return uheight;
}
Given your code I do see a few issues