As soon as I import the GoogleVR for Unity asset into the newest version of Unity, I get the following compile errors:
Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs(74,46): error CS0120: An object reference is required to access non-static member `System.Diagnostics.Process.Start()'
Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs(79,17): error CS1061: Type `System.Diagnostics.Process' does not contain a definition for `Close' and no extension method `Close' of type `System.Diagnostics.Process' could be found (are you missing a using directive or an assembly reference?)
This is happening on a totally empty project with the most recent versions of GoogleVR and Unity for OSX. Has anyone else seen this?
Updated Unity to 5.4.0B20 (the most recent Beta version) and it just worked. Found that solution on the Unity forums, but now can't find where.